If you count the containers that are present in your save games (the "SAVETREE.DAT" file) you will notice that their number increases with each new save, which was previously loaded from a polluted save.Īlthough the README.TXT of v1.5 says that this bug has been corrected when compared with previous versions, this doesn't seem to be the case. You can observe this phenomenon easily if you take a look into your save games. In other words, since the file size at the start of the level will be about 823 kB, this will occur when your "SAVETREE.DAT" file has reached around 2563 - 3723 kB. This will be the case after you have start a saved game for the 30 th to the 50 th time, depending on how many entries are generated per save. This occurs usually when there is a total of 600+ containers. Once this point is reached, the game will drop to DOS every time you try to load the polluted save file while saying it couldn't allocate object memory. This goes on until there are too many objects in your save game.
The next time the game quits to DOS and your latest save is loaded, you will have again 20 new entries (or 58 kB more) when saving, and so on. This behavior of the game cannot be changed.Īfter the game has quit to DOS, loaded again, and the latest save is loaded, there will be about 20 new entries (approximately a 58 kb increase) when you save again. Unfortunately, the game quits and restarts automatically every time your character's health drops to zero, or in other words, when you are defeated. If you were to never quit the game, you could theoretically play on like any other level. As long as you don't quit the current game to DOS, these useless object entries won't increase. For some reason, the game creates useless object entries for containers every time a saved game is loaded after the game has been quit to DOS. Luckily, this bug only occurs in Level 5. Worst case scenario, it can cause unusable save games. There is a very severe bug in version 1.5.